![]() At wave ~300 I've started reducing the enrage gem already. 450-700million, If I use whiteout before my killing setup. A single monster nets 200-300 million XP. My highest enrage gem I can reach is a G50 at Wave ~200. Your goal is reaching the highest enrage gem possible for your run, fast. All the other ones are more like a 50-75 wave reduction*. Dark Carapace reduces your max enrage gem only by 5-10 waves. Multiplier.īut why is Giant Domination and Adaptive Carapace usefull? Those are also HP multis? You can deal with giants pretty easely. Have fun with double waves and a x20k HP multi. This trait outscales even Hatred at a certain point. ![]() Vital Link: And here we have the worst trait.Awekening: That doesn't sound to bad, right? It is.A lower enrage gem means, you reach your max enrage gem at a lower gem or way later. Less mana means, less upgrades and a lower enrage gem. You overwhelm your already capped mana farm with even more monster. Later, it becomes kinda usefull for one or two runs and ~1000WL. For more information, Bill Wilson has some infos about Haste in the comments further below. Haste: If you know, what you are doing, it is a great XP/time trait.Even slowed, they are way to fast, nets less XP and probably speed through your kill setup. Swarmling Domination: You wanna have swarmlinge blink trough the map like Son Goku? Take it.Swarmling waves are only "good" because they counter this with a high monster counter. Second, swarmlings generate less mana due their speed. First, your mana farm is probably capped at this point. Oh, you kill the hosts before your mana farm, so you get more mana? nope. The normal swarmling XP - several millions. You have a beefe Giant? Have fun with the two parasites with x3.6 HP and the speed of a normal swarmling for no mana or XP. The rest has more downs and are not worth it for the + x1.2. For more information, Bill Wilson has some infos about Haste in the comments further below.Īt this point, you are pretty much done with traits. It is a HP multi, you lose mana because giant waves have fewer monster, but they give increadible XP, are slow and easely killed with freeze, without, iceshards. Giant Domination(WL10k+ or good spell cooldown): This thing is.Attackspeed is of no concern, you reached it long ago. With 3-5 lower gems, armor is a thing again. You should use a trap setup for this to counter armor. Just split your killgem into 3-5 lower grade killgem. Thick Air (WL10k+): You are at the point, where your mana farm easely kills monster, even if you put your highest enrage gem possible in at wave 1.It doesn't sound bad, but it is a indirect HP increase. Adaptive Carapace (WL1k+): This thing is tricky.Just set them to "Targed: Shield/highest armor". If you can up the traits from above to 12, you probably have a solid mana farm (5-10+ traps). Insulation: Yes, this one is pretty high in the list.Wow, they get 5k more armor, but have already millions of it. Strenght in numbers: The armor increase is a joke, if you can reach wave 100+. ![]() ![]() At high WL, we can almost perma freeze and ice shard them. Your peak XP is ~ 1/2 in your run, so we won't care. Early boss monster are jokes, later ones can kill your run 10 waves earlier. And at this point, the beacons won't give you that much XP. But those giants appear very late or with giant domination. The giant ones? Welp, sometimes even your main killgem has trouble. The normal beacons can be killed with a second killgem 3-7 grades lower. The only thread are giants with beacon mods.
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