PACs: Pehaps the most useful weapon in the game these can be used by all M4s and M3s and while not as energy efficient as the IRE they can deal alot more damage and are capable of making short work of an M3s shields IREs: These are the weakest weapons in X3 but they don't drain the generator of ships quickly so they are useful for those who fly ships with smaller generators and for missile defense in the turret of an M3. When you have got your fighter or capital ship it's time to think about weapon loadouts, because all weapons now have a funcion in X3. The Capital ships in X3 are the M6 corvette, M2 destroyer and M1 carrier, all of the are formidable foes but can be beaten by large numbers of fighters so if you intend to fight in one alot it is a good idea to buy a few escorts, unless you own a carrier in which case you'll have a large number of fighters docked in the ship. The Hauler ships are really meant for trading so they aren't ideal for combat but they can still be used. The Fighter ships in X3 are the M5 scout, M4 Interceptor and M3 Heavy Fighter, each of these can come in different variants Raider, Vanguard, Sentinel and Hauler as well as the normal version. To start with you should have a ship with adequate shields and weapons and atleast fight software mk1 preferably mk2 as well. This like Tsars trading guide is a community project so any combat advice or tactics you have please share and I'll update the main post. Ok I've noticed a lack of combat guides on the forum, so I thought what hell I'll give it a go.
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